Customized story telling

Flexibility an Modularity –

Story telling customizability is achieved by the combination of simple tools. using a Wizard. You create background scenes for to place your atificat on. You connect them using anchors . This enables multiple connections in a web structure. scenes can be thematic, geographic or 360

Artifacts content, is organized in stations. the stations contain an element of interaction, leading to the claiming of the station by the user. A set of dependencies determine the sequence Content availability in accordance to claiming. Dependencies also refer to ankors.

The combination is a web like structure with doors opening in accordance to the curators story.

Customization is further developed by managing sessions. out of the big thematic structure you can curve specific stories. Using tags to filter content (station and scenes) , proffiled interfaces and menues you can fine tune.

Fine tuning includes design as well as what part of the content will be revealed. There for it is not so “fine” since one user can experience 3 hours audio guide the other 45 min group competitive game dealing with art and the third spot the differences in one gallery.

Terminology

Story board – the narrative leading the template concept. A thematic structure that organizes content in a top down process. Our story should be relevant to most Jewish communities with a museum at their centre. The story board is consisted of scenes and their sequencing. 

Scene: a scene is the basic element of the story. Technically speaking a scene contextualize content with graphic organizer. The organization can be thematic, geographic of 360° scene  in the last case if there are 360° restructuration it can serve the same purpose as an ancient map. The scenes are connected using anchors that can lead from any scene to the other. 

Stations: content is organized in location based interactive learning objects LILOs or stations. Location based learning object (LILO) is the core of both the Museology , pedagogy and the technology (in this order). It is a small (short, specific, personal) unit that can be created by any user. It is an aggregation of many tools arranged in the form of components. They are divided into 4 groups: GO, DO, INFO, SOCIAL. The quantity, order and structure can change and appear differently for any user using a tool called station card. They resemble in many ways to artifacts catalog structure. They include text, media, quiz, survey, location, tagging, audio and are very flexible since they are based on HTML. 

Session: session is a specific appearance of the experience depending on the user profile (individual, family, group, educational): sessions change by: time, competitive elements, content (using tags), use of dependencies, and most important of all different station cards that define which part of the content will be presents creating a range stating from audio guide to a quest 

Extremally flexible web environment makes it a perfect tool to design the way you want to tell your story. Starting from Editing your text and media independently through choosing interaction element and up to designing your own scene scenario and elements dependencies with your own graphic design. Your digital expertise will evolve while making sure it always works!

Web app- why?

Extremally flexible web environment makes it a perfect tool to design the way you want to tell your story. Starting from Editing your text and media independently through choosing interaction element and up to designing your own scene scenario and elements dependencies with your own graphic design. Your digital expertise will evolve while making sure it always works!
App screen 3