Experimental Learning Features

Context, and confirming locations

Making sure the visitor is at the right learning location is not technical. Making activities interactive is an important feature to establish context for the visitor.

  • Visitors use their device to scan a QR code
    Confirmation using technology
  • Confirmation using a question that can only be verified onsite  
    Text recognition technology with timed feedback.
  • Confirmation using GPS positioning
    Suitable for geographical games with cooperation and competition in a rich cultural environment.
  •  
    Sometimes less is more
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Data capture and audience responses

Muse.run has an inbuilt survey system which can be used for audience research and evaluation

Aggregated audience responses for an ecological interactive game

Survey options

  • Measuring quantitative attributes on a scale
    You can edit name, units and steps
  • One word selection  
    Multiple choice answers
  • Choosing from a list of phrases
    Generate a precise description the user can choose from
  • A picture is worth a thousand words  
    Upload visual representations that the user can choose
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Mission interactive

Options for the end of the activity

  • The simplest yet most important is action related – the visitor must do something physical on site to reveal hidden information and relate it to the place


    You can ask visitors to take a photo and share it



  • Be creative, express your self


    Text length can be predefined



  • Test question with text recognition


    Define feedback length of time and content



  • Just declare precious knowledge!


    Sometimes less is more





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