We are situated learning experts

Learning, teaching, enriching.

Automaticly gamification of your students creation

Adding motivation while focusing teacher’s time on mentorship

Creation site

App Benefits Placeholder

Fueled by Curiosity

Any student is a creator! WE help you enhance students creativity by integrating numerous creative and scientific tools into one collaborative content production environment.

Multi disciplinary orientation

templates that support both Humanistic and scientific location based learning creation process

Socially driven

We add social motivation to learning process by Gamification of output and social evaluation learning management tools. Outputs are community oriented for the wider public benefit

We keep it simple

One link leads to all students outputs, games are automatically generated and templates evolve to keep the focus on social and situated interaction

Visual Execution

Contextualize content using Category view, City sign view and map view can make a difference.

Constantly improving

Output accumulate on user account and travel with him from one creation site to the other. They can always be updated and reused. each of the creator has his own evaluation site

Situated Learning

Implementing research study procedures in an open space by students of various ages and from unlimited subject matters. The system permits developing learning procedures through which students investigate and create individual content units. Through these procedures the student is required, on one hand, to do research suitable to his age thereby acquiring new knowledge, and on the other hand, to use and improve additional tools and skills, such as linguistic and computer literacy, creativity, writing narrative and goal seeking descriptive texts, open space orientation, writing peer-feedback, and more. The student enjoys doing all of the above using the computer in his regular study-space as well as going out into an open space with a mobile instrument. The learning experience can be summarized through a group, class or family game. The described process can take place in the school area, in the municipal/community space, and in external content sites such as museums, gardens, agricultural farms, and parks.

Fusion Office

Linguistic Skills 87%

Science Education 82%

Social capital buildung 70%

creativity 95%

Linguistic Skills English as foreign language – in several locations world wide teachers use content creation abilities accompanied with gamification abilities  for end users as motivation for students. This PBL pedagogy is implemented from primary to high school

stretching from universities and colleges through primary school. Content oriented at the ability to articulate creative and experimental content integrated into data oriented thinking. Focusing on social peer review and content rather than complicated sensor and technology dependent process

in givataim, petch tikva and pinerolo students become the backbone of social capital by engaging their families and neighborhoods into heritage creation process incarnated into a community repository

Want to Start creating ?

You can buy a licence and on line support right now.