Archives for Jun,2020

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Botanist.run

Experiencing a botanical garden is about collection

Tzvia, educational manager

Corona challenge

How do you keep a experimental and sensual place relevant while it is closed to visitors? By sticking to the core values of Biodiversity and committed team . Team garden collaboratively and from a distance reused existing knowledge about local flowers to create a pollination game. The team add a knowledge layer about pollination connecting pollinators to flowers. Each pollination by a specific pollinator add point and visual collecting zone. The game was played on line in a Facebook event. At the end of the game players had a personal collection site and an invitation for experimental visit to the same flora with an additional experimental layer. The garden had a chance to think of the possibilities to socialize and gamify the 6000 collection using a database

Mobile look and feel
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87
Flowers and pollinators
60
game modes
70
Editing time
67
sites

See it (Hebrew)

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A Walk through Jewish Vienna

The Presence of the Absence

Our biggest challenge is to experience places that are no longer in existence

Michaela Feurstein-Prasser

Created and curated by Michaela Feurstein-Prasser. This interactive maps transforms linear ¨book¨ structure into a Layered experience. Each location on the map is an introduction to a place with many historical stories. After the Introduction the participant can zoom into the hidden layers. The Historically valid content is enhances with video, audio, experimental learning elements, social and educative tools. The experience has a different interface designed for there Audiences:

  • Individual wanderer: a Geographically based experience with audio files
  • Individual with thematic orientation: A time line organization
  • Educative group: a competitive leader board, survey, open questions and test questions

Look and feel
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Try it out


87
stations to edit
60
Profiled users
70
Invested hours
67
Playing time
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Ziegenbalg Run

Thanks for this incredibly educating experience. It feels great being part of a greater and creative network

- , Musem manager


This muse.run product is a mobile learning feature; a playful and interactive visitors’ communication approach, a precise object information tool as well as a virtual collection data base. It trains the vistors’ regard for historicity and historical spaces by guiding them through the museum compound and the museum collection in two sessions. It can be challenging, and that’s the idea behind: here, learning is a personal choice. Visitors can access introductory information or they explore objects deeply and participatory. The topics of the mobile feature are introduced by “meta station cards,” explaining the rules and the procedure. They are mandatory. Subsequently, the feature plays with the three stages of completing an object-based station card: unopened, opened, completed. If visitors decide to complete the station card, they have access more activities and more information. Thus they receive traces to learn a little bit of a new language with which to complete the final station card. Otherwise, they are still provided with introductory information on the objects.


Look and feel

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87
stations to edit

60
simultanues users

70
Editing time

67
Playing time


Experience the place


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