A Fiscal “escape box” was transformed into a digital interface. It tells the story of five outstanding people of Jewish origin and soviet affiliation. The anchor event is the German invasion to the USSR in 1941 that impacted them all.
Michal Hadas created 5 narrated themes. Each theme was transformed into a digital quest in which a group of participants , working together, is trying to follow the footsteps of one of these heroes. in the process they meet challenges that resemble in a way the challenges characteristics of the figure. Gamification motifs are enhancing engagement while preserving historical authenticity and respectable commemoration.
The development process took about 4 months and required a sustainable amount of storytelling skills and digital props required to simulate fiscal props. The added value of the product was its scalability and sustainability. An important emphasis was put on the integration of archive materials: Historical photos, maps, official documents.
Who was it for
The client is Getto fighters museum , an archive and educational institution for the commemoration of Holocaust heritage. This app is mainly targeting high school students.
Digital Collections in Presentation of Cultural Heritage
reflecting on and discussing different possibilities of presenting collections of cultural heritage and enlivening exhibitions, fostering collaboration between researchers, curators, educators and information technology specialists for their visitors’ learning / experience
(Museum) Collections and Objects
different levels: items on their own and in context - one object can belong to several different contexts
too much focus on some (famous) objects excludes others – some objects are never exhibited nor published
how can we adequately represent a collection?
Two approaches in presentation of Cultural Heritage
experiences motivate visitors to learn in a museum – but experiences should not be their own purpose; they should not be disconnected from the pedagogical aspect but enhancing it and aiding in the learning process
in-between modular systems combining the two (pedagogical approach and experiences) seem to work best