Converting the cemetery research data, to a digital platform was unique opportunity to reuse and enhance my curation
Margoza cemetery is a unique spot in the heritage of the local Jewish community. The community was consisted of a heterogeneous and cosmopolitan group of locals, Jewish residents of the Ottoman empire and immigrants from very distinct communities. Their burial habits reflect this diversity and reveals the wonderful biographical stories embedded into the place.
The curative process gave us the anchors for organizing the digital activity. biographic, text oriented and visualy layered on an Arial photography where the pilars of of the project (still under construction)|
Each intriguing figure was entitlement with a special marker on an interactive map. The visitor exploring the site using the map is invited to look thoroughly on the unique encryption and decode its symbolism
The following step is integrating the digital project with the fiscal renovation using markers embedded into the on site exhibition
Experience the place
Every Object has a Story to Tell
Salve! Do you want to explore with us the Antiquities Collection of the Kunsthistorisches Museum Vienna? YES! Then jump on board of our time machine and off we go! Together with Aphrodite and the Young Man of Magdalensberg we will find out the stories of objects within the antiquities collection.Christina Kral-Börner
What is the aim of “Antique Short Stories”? Originally based on a paper guide “Durch die Antikensammlung mit Aphrodite und dem Jüngling von Magdalensberg” this run is intended as an interactive guide around the collection that aims to encourage users to be curious and get interactive with the museum objects. In each room an object or object group was chosen under a certain theme, such as sports or daily life.
The work process: At the beginning stood the question: “Is it possible to adapt a paper guide with activities into an app with interactive tasks?” Indeed, it worked very well! The main linear structure in essence stayed the same: each room was represented within the app as one scene with a certain theme. A scene includes one or more stations that are build up: an arrival (either introductory words or hints on the object), an interactive mission (question, statement, photo etc.), and lastly, additional information on the object itself or the topic. Some of the ‘paper activities’ like drawing or colouring could not be fully imagined digitally, however, a new feature was introduced which is not possible in an analogue medium: taking photos. This provided users with their own visual map of their explorations. We took into account that the historical rooms of the Antiquities Collection are not arranged in a strictly chronological order. The thumbnails of Aphrodite for the Greek, and the Young Man of Magdalensberg for the Roman, therefore acted as guiding figures for each station. The app itself is modular which mean it is very easy to enhance scenes or even create new ones. The target group is also very broad, ranging from school children to adults, catering for whoever is interested in exploring the Antiquities Collection in a different, playful way.
Try it our
Cheat sheet (answers)
Thanks for this incredibly educating experience. It feels great being part of a greater and creative network
This muse.run product is a mobile learning feature; a playful and interactive approach, an object information tool, as well as a virtual collection database. It educates the visitors’ perspective of historical spaces by guiding them through the museum compound and the collection in two sessions. It can be challenging, that’s the idea behind it: here, learning is a personal choice. Visitors can access introductory information or they can explore and participate with the objects in a unique way. The different topic features are introduced by “station cards,” explaining the mandatory rules and procedure. Subsequently, the game progresses via three stages of completing an object-based station card: unopened, opened, completed. Once the visitors complete the station card, they have access more activities and more information. Thus they get a glimpse into Indian culture and are able to use their new language knowledge to complete the final station card.