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Antique Short Stories

Every Object has a Story to Tell

Chaire or Salve! Do you want to explore with us the Antiquities Collection of the Kunsthistorisches Museum Vienna? YES! Then jump on board of our time machine and off we go! Together with Aphrodite and the Young Man of Magdalensberg we will find out the stories of objects within the antiquities collection.

Christina Kral-Börner

What is the aim of “Antique Short Stories”? Based on an originally paper guide by the author (“Durch die Antikensammlung mit Aphrodite und dem Jüngling von Magdalensberg“) this run is intended as an interactive guide around the collection that wants to encourage the users to be curious and to get into interaction with the museum objects. In the momentary state, for every of the rooms an object or object group was chosen under a certain theme e.g. sports or daily life. 

Something about the work process: At the beginning stood the question: “Is it possible to adapt a paper guide with activities into an app with interactive tasks?” Indeed, it worked out quite well. The linear main structure stayed basically the same: for every room there was a double page, in the app it is one room represents one scene with a certain theme. A scene includes one or more stations that are build up like this: an arrival (either some introducing words or hints on the searched object), an interactive mission (question, statement, photo etc.), and at last, additional information on the object itself and/or the topic. Some of the “paper activities” like drawing or coloring could not be realized yet; on the other hand, a new feature was introduced that is not possible in an analogue medium: taking photos. Taken into account that the historical rooms of the Antiquities collection are not arranged in a strictly chronological order the above mentioned guiding figures appear as thumbnails in each station to give at least a rough time frame – Aphrodite for the Greek part and the Young Man of Magdalensberg for the Roman part. The app itself is modular which mean it is easily possible to enhance scenes or even create new ones. The target group is quite broad ranging from school children to adults – whoever is interested in exploring the Antiquities Collection in a different, playful way.

Mobile look and feel
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87
number of stations
60
number of scenes
70
Editing time
45
Playing time

Try it our

Password: christina

Cheat sheet (answers)

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Ziegenbalg Run

Thanks for this incredibly educating experience. It feels great being part of a greater and creative network

- , Musem manager


This muse.run product is a mobile learning feature; a playful and interactive visitors’ communication approach, a precise object information tool as well as a virtual collection data base. It trains the vistors’ regard for historicity and historical spaces by guiding them through the museum compound and the museum collection in two sessions. It can be challenging, and that’s the idea behind: here, learning is a personal choice. Visitors can access introductory information or they explore objects deeply and participatory. The topics of the mobile feature are introduced by “meta station cards,” explaining the rules and the procedure. They are mandatory. Subsequently, the feature plays with the three stages of completing an object-based station card: unopened, opened, completed. If visitors decide to complete the station card, they have access more activities and more information. Thus they receive traces to learn a little bit of a new language with which to complete the final station card. Otherwise, they are still provided with introductory information on the objects.


Look and feel

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87
stations to edit

60
simultanues users

70
Editing time

67
Playing time


Experience the place


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